Sacred Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Chaos Summoning Beast
Chaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.

Samsara D Lotus
Samsara D Lotus
Samsara D Lotus
DARK 1
Samsara D Lotus
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Yubel" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a "Yubel" monster (Quick Effect): You can Tribute this card; the activated effect becomes "Destroy 1 "Yubel" monster on the field". During your End Phase, if you control "Yubel" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Samsara D Lotus" once per turn.

Spirit of Yubel
Spirit of Yubel
Spirit of Yubel
DARK 10
Spirit of Yubel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".

Yubel
Yubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.

Yubel - Terror Incarnate
Yubel - Terror Incarnate
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Nightmare Throne
    Nightmare Throne
    Nightmare Throne
    Spell Field
    Nightmare Throne

      When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.

      Extra Deck

      Phantom of Yubel
      Phantom of Yubel
      Phantom of Yubel
      DARK 9
      Phantom of Yubel
      • ATK:

      • 0

      • DEF:

      • 0


      1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.

      Main: 58

      1 cardAbominable Unchained Soul 1 cardAbominable Unchained Soul
      Abominable Unchained Soul
      DARK 8
      Abominable Unchained Soul
      • ATK:

      • 3000

      • DEF:

      • 1500


      You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


      1 cardDark Necrofear 1 cardDark Necrofear
      Dark Necrofear
      DARK 8
      Dark Necrofear
      • ATK:

      • 2200

      • DEF:

      • 2800


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


      1 cardDark Ruler Ha Des 1 cardDark Ruler Ha Des
      Dark Ruler Ha Des
      DARK 6
      Dark Ruler Ha Des
      • ATK:

      • 2450

      • DEF:

      • 1600


      Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.


      1 cardDarkness Neosphere 1 cardDarkness Neosphere
      Darkness Neosphere
      DARK 10
      Darkness Neosphere
      • ATK:

      • 4000

      • DEF:

      • 4000


      This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.


      1 cardGiant Orc 1 cardGiant Orc
      Giant Orc
      DARK 4
      Giant Orc
      • ATK:

      • 2200

      • DEF:

      • 0


      If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.


      1 cardGoblin Elite Attack Force 1 cardGoblin Elite Attack Force
      Goblin Elite Attack Force
      EARTH 4
      Goblin Elite Attack Force
      • ATK:

      • 2200

      • DEF:

      • 1500


      If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.


      1 cardInvader of Darkness 1 cardInvader of Darkness
      Invader of Darkness
      DARK 8
      Invader of Darkness
      • ATK:

      • 2900

      • DEF:

      • 2500


      Your opponent cannot activate Quick-Play Spell Cards.


      1 cardNewdoria 1 cardNewdoria
      Newdoria
      DARK 4
      Newdoria
      • ATK:

      • 1200

      • DEF:

      • 800


      If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


      1 cardPossessed Dark Soul 1 cardPossessed Dark Soul
      Possessed Dark Soul
      DARK 3
      Possessed Dark Soul
      • ATK:

      • 1200

      • DEF:

      • 800


      You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.


      1 cardPrometheus, King of the Shadows 1 cardPrometheus, King of the Shadows
      Prometheus, King of the Shadows
      DARK 4
      Prometheus, King of the Shadows
      • ATK:

      • 1200

      • DEF:

      • 800


      If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.


      1 cardProtector of the Sanctuary
      1 cardProtector of the Sanctuary
      Protector of the Sanctuary
      EARTH 4
      Protector of the Sanctuary
      • ATK:

      • 1100

      • DEF:

      • 1900


      Your opponent cannot draw cards except during Draw Phases.


      1 cardPuppet Master 1 cardPuppet Master
      Puppet Master
      DARK 6
      Puppet Master
      • ATK:

      • 0

      • DEF:

      • 0


      When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.


      1 cardRyu-Kishin Clown 1 cardRyu-Kishin Clown
      Ryu-Kishin Clown
      DARK 2
      Ryu-Kishin Clown
      • ATK:

      • 800

      • DEF:

      • 500


      When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.


      1 cardSangan
      1 cardSangan
      Sangan
      DARK 3
      Sangan
      • ATK:

      • 1000

      • DEF:

      • 600


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


      1 cardThe End of Anubis 1 cardThe End of Anubis
      The End of Anubis
      DARK 6
      The End of Anubis
      • ATK:

      • 2500

      • DEF:

      • 0


      While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


      2 cardUria, Lord of Searing Flames 2 cardUria, Lord of Searing Flames
      Uria, Lord of Searing Flames
      FIRE 10
      Uria, Lord of Searing Flames
      • ATK:

      • 0

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.


      1 cardMask of Darkness 1 cardMask of Darkness
      Mask of Darkness
      DARK 2
      Mask of Darkness
      • ATK:

      • 900

      • DEF:

      • 400


      FLIP: Target 1 Trap in your GY; add that target to your hand.


      1 cardMorphing Jar
      1 cardMorphing Jar
      Morphing Jar
      EARTH 2
      Morphing Jar
      • ATK:

      • 700

      • DEF:

      • 600


      FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


      1 cardMorphing Jar #2 1 cardMorphing Jar #2
      Morphing Jar #2
      EARTH 3
      Morphing Jar #2
      • ATK:

      • 800

      • DEF:

      • 700


      FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


      1 cardNight Assailant
      1 cardNight Assailant
      Night Assailant
      DARK 3
      Night Assailant
      • ATK:

      • 200

      • DEF:

      • 500


      FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


      1 cardSpear Cretin
      1 cardSpear Cretin
      Spear Cretin
      DARK 2
      Spear Cretin
      • ATK:

      • 500

      • DEF:

      • 500


      FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position.


      2 cardArchfiend Soldier 2 cardArchfiend Soldier
      Archfiend Soldier
      DARK 4
      Archfiend Soldier
      • ATK:

      • 1900

      • DEF:

      • 1500


      An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.


      1 cardD.D. Trainer 1 cardD.D. Trainer
      D.D. Trainer
      DARK 1
      D.D. Trainer
      • ATK:

      • 100

      • DEF:

      • 2000


      A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.


      1 cardEarthbound Spirit 1 cardEarthbound Spirit
      Earthbound Spirit
      EARTH 4
      Earthbound Spirit
      • ATK:

      • 500

      • DEF:

      • 2000


      A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.


      2 cardOpticlops 2 cardOpticlops
      Opticlops
      DARK 4
      Opticlops
      • ATK:

      • 1800

      • DEF:

      • 1700


      A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.


      1 cardThe Earl of Demise 1 cardThe Earl of Demise
      The Earl of Demise
      DARK 5
      The Earl of Demise
      • ATK:

      • 2000

      • DEF:

      • 700


      This gentlemanly creature is extremely wicked, feared by man and fiend alike.


      1 cardBrain Control 1 cardBrain Control
      Brain Control
      Spell Normal
      Brain Control

        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


        1 cardChange of Heart
        1 cardChange of Heart
        Change of Heart
        Spell Normal
        Change of Heart

          Target 1 monster your opponent controls; take control of it until the End Phase.


          1 cardEctoplasmer 1 cardEctoplasmer
          Ectoplasmer
          Spell Continuous
          Ectoplasmer

            Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.


            1 cardMalevolent Nuzzler 1 cardMalevolent Nuzzler
            Malevolent Nuzzler
            Spell Equip
            Malevolent Nuzzler

              The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.


              1 cardMask of Brutality 1 cardMask of Brutality
              Mask of Brutality
              Spell Equip
              Mask of Brutality

                The equipped monster gains 1000 ATK and loses 1000 DEF. During each of your Standby Phases, pay 1000 LP or destroy this card.


                1 cardMask of the Accursed 1 cardMask of the Accursed
                Mask of the Accursed
                Spell Equip
                Mask of the Accursed

                  The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    1 cardSnatch Steal
                    1 cardSnatch Steal
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                      1 cardThe Dark Door 1 cardThe Dark Door
                      The Dark Door
                      Spell Continuous
                      The Dark Door

                        Only 1 monster can attack during each Battle Phase.


                        1 cardThe Shallow Grave 1 cardThe Shallow Grave
                        The Shallow Grave
                        Spell Normal
                        The Shallow Grave

                          Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                          2 cardCall of the Haunted
                          2 cardCall of the Haunted
                          Call of the Haunted
                          Trap Continuous
                          Call of the Haunted

                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                            1 cardCurse of Anubis 1 cardCurse of Anubis
                            Curse of Anubis
                            Trap Normal
                            Curse of Anubis

                              Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.


                              2 cardCurse of Darkness 2 cardCurse of Darkness
                              Curse of Darkness
                              Trap Continuous
                              Curse of Darkness

                                Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.


                                1 cardCursed Seal of the Forbidden Spell 1 cardCursed Seal of the Forbidden Spell
                                Cursed Seal of the Forbidden Spell
                                Trap Counter
                                Cursed Seal of the Forbidden Spell

                                  When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                  1 cardDust Tornado 1 cardDust Tornado
                                  Dust Tornado
                                  Trap Normal
                                  Dust Tornado

                                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                    1 cardJudgment of Anubis 1 cardJudgment of Anubis
                                    Judgment of Anubis
                                    Trap Counter
                                    Judgment of Anubis

                                      When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                      1 cardMagic Drain 1 cardMagic Drain
                                      Magic Drain
                                      Trap Counter
                                      Magic Drain

                                        When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                        1 cardMagic Jammer 1 cardMagic Jammer
                                        Magic Jammer
                                        Trap Counter
                                        Magic Jammer

                                          When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                          1 cardRaigeki Break 1 cardRaigeki Break
                                          Raigeki Break
                                          Trap Normal
                                          Raigeki Break

                                            Discard 1 card, then target 1 card on the field; destroy it.


                                            1 cardRobbin' Goblin 1 cardRobbin' Goblin
                                            Robbin' Goblin
                                            Trap Continuous
                                            Robbin' Goblin

                                              Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.


                                              1 cardShadow Spell 1 cardShadow Spell
                                              Shadow Spell
                                              Trap Continuous
                                              Shadow Spell

                                                Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                                1 cardSolemn Wishes 1 cardSolemn Wishes
                                                Solemn Wishes
                                                Trap Continuous
                                                Solemn Wishes

                                                  Increase your Life Points by 500 points each time you draw a card (or cards).


                                                  2 cardSpellbinding Circle 2 cardSpellbinding Circle
                                                  Spellbinding Circle
                                                  Trap Continuous
                                                  Spellbinding Circle

                                                    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                                    1 cardThe Eye of Truth
                                                    1 cardThe Eye of Truth
                                                    The Eye of Truth
                                                    Trap Continuous
                                                    The Eye of Truth

                                                      Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.


                                                      1 cardUltimate Offering
                                                      1 cardUltimate Offering
                                                      Ultimate Offering
                                                      Trap Continuous
                                                      Ultimate Offering

                                                        During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.


                                                        1 cardXing Zhen Hu 1 cardXing Zhen Hu
                                                        Xing Zhen Hu
                                                        Trap Continuous
                                                        Xing Zhen Hu

                                                          Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.


                                                          tcg
                                                          Sacred Beast
                                                          5







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